![]() Enemies range from small beings which pursue you, attempting to corner you, to ranged creatures which try to keep their distance and rain down trouble. Instead, you dash into enemies to stun them, then you knot up enemies by bobbing through the floor and tangling them in the ribbon. You see it is not normal combat, after all a dragon doesn’t carry a sword. The first time I took out an enemy I had a smile on my face. In between the puzzle-solving, there are some enemies to deal with. As you move between the layers, the dragons tail acts as a thread letting you stitch the landscape back together. You use the ZR to hop between the top of the woven landscape and below. Controlling the dragon couldn’t be any more simple. So you’d better get used to the controls quickly and that’s pretty easy to do and the weaving feels very natural, which I must say I was surprised by. Puzzles start off simple but become much more challenging, and inventive as you play through the game. Often you will need to pay close attention to the environment for clues to solve some of the puzzles. Using your ribbon tail to mend broken fabric, connect markers to create shapes, or use your dash to cut thread. The games textile theme is explored to great effect, with the puzzle mechanics taking inspiration from various crafting techniques to complete tasks. During Weaving Tides, you’ll travel through different environments from silken sands, lush forests and a moth kingdom, and battle bosses at the end of dungeons. Along the way, you will meet two other dragons, Twill and Luce both with unique abilities and personalities. Kilim is a ride-able carpet dragon, and I think that it looks a lot like giant manta-rays only with long ribbon tails flowing behind it. You’re the last human, on a mission to find your parents and it turns out that Kilim the dragon just so happens to be your foster father who accompanies you on your quest to assemble fragments of the past and eventually unveil the long-forgotten secrets of the woven world. In Weaving Tides, you play the role of Tass a young boy who has been adopted by a blue carpet dragon, named Kilim a mystical breed of creature. ![]() Tass and his dragon Tass and the Carpet Dragon I got to try out the Steam version of the game for this review, lets have a look at it. Inspired by the likes of Zelda and Bastion the game has now been released on Steam and Nintendo Switch. Review code used, with many thanks to Crytivoĭevelopers Follow the Feathers launched a Kickstarter campaign last year for Weaving Tides which was successfully funded shortly after. As I weave in and out atop my dragon, I am reminded that our bonds as humans are something that can be weaved together - brought closer with the threads of our joy.Developers | Publishers: Follow the Feathers | Crytivo The game was one of the more relaxing puzzle games I’d had the fortune to play. Along my journey I had found various cosmetic upgrades (different coloured ribbons) for Playground mode, and I’m looking forward to testing each one out. Weaving Tides also comes with a Playground mode, because nothing beats stitching the land back together without any hindrance. Dragging around the fabric tile to slow its advance and promptly dragging its hooked tongue with my ribbon dealt the creature damage. My personal favourite was the large Rag Eater - a patterned serpent that spit poison. The bosses themselves are also a sight to behold - each with their own quirks and puzzles. As the weaving patterns got more complex, I both marvelled at and enjoyed the pace at which I could do these. That aside, I enjoyed Weaving Tides - the lush textile world and its myriad of puzzles were reminiscent of Lines on Sides, another untimed, leisurely puzzle game. I am given a brief stun option, but oftentimes the terrain made it difficult to get into place in time. When it came to the combat aspect of the game, I found myself struggling with having to “wrap” my enemies to defeat them. A young boy, Tass with two dragon Weavers.įor the most part, I was diving over and under broken patches of fabric. The story itself isn’t very deep, but watching Tass and his chosen Weaver move through the environment was a sight in itself. I enjoyed having Kilim stitch the broken patches of fabric whole. The weaving aspect of the game is the most novel one, and also the most fun. Having been funded on Kickstarter, Weaving Tides delivers a lush, gorgeous world made from textile and magic. What’s more is that Tass has been raised by Kilim all of their life, and has never met his parents. ![]() It boasts a dragon named Kilim, with a ribbon for a tail, and his human rider Tass. I didn’t have much patience for that sort of craft, but I really admired those who turned it into a skill. Weaving Tides is a game that reminded me of my sewing lessons back in school.
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