Now displays Vearo as program name when running the game Added in a developer mode to make is easier to toggle things on and off Made the swords part of the cloak palette which now makes it easier to update the animations and change the colours -Town has been taken out of the demo for now Added some more details to the last couple of levels -Fixed a graphical bug where random pixels would appear when slashing Made it so that the player cannot be hit with fireballs will falling I've also changed the inventory a little, like by animating the more detailed version of the player, which also changes its cloak colour Changed the design and colours of the swords. Your cloak colour also affects the dash effect and the animation when you respawn Using up and down on the keyboard you can cycle through different cloak colours. Completely removed all chickens as they're messing with the blood particles of enemies for somer reason Lowered the amount of chickens that are in the chicken room BRIGHT BLUE & PURPLE CLOAK : hp regens faster at max energy, energy regens faster at max hp, energy regens slower when not at max hp RED CLOAK : Taking damage does not reduce energy, and neither does dashing. GREEN & GREY CLOAK : Slowly regenerate HP even when energy is not maxed out, energy regenerates slower(edited) Added in a pink sword and a dark green sword. Removed the heal spell, as healing is already automatic. Energy now depletes everytime you take a hit, cast a spell, dash, perfom a charged slash or regular slash Energy recharges automatically, and once it's full health will begin to regen. Fixed a bug where the health bar would be behind the inventory screen Fixed a bug where grunts would sometimes flash as guards for a split second Also, they don't have any animations(edited) I'm gonna make these guys deflect projectiles back at you if the you try to knock stuff at them sometime later. These guys move slower and attack slower than regular enemies, but also do more damage to the player and have more HP. Made it so that the player can no longer interact with doors while falling Fixed a bug where you couldn't go back through a doorway Fixed a few game breaking bugs that crashed the game Changed some of the cloak colours, removed the pure white and gross colour one. Completely stolen all of the assets from HLD, Legend of Zelda Link to the past and Dark souls and combined them into my game Concept art for dogs has been started on Made it so the energy bars turn into the proper colours when you change you sword This will allow for some new things to get added Made the health bar and energy bar percentile based instead of point based. Keep an eye out for the next update near the end of each month. A bridge made of corpses is the only way to the top of the mountain. Enemies bleed, can be dismembered, and will try and crawl away after being defeated. The game has a strong emphasis on violence, and many mechanics support this idea. The story is about the violent nature of humans and the loneliness of battling your own inner demons. Vearo is an action adventure game inspired by Hyper Light Drifter, Dark Souls, and the Last of Us. Added spectral hand, which can be used to grab enemies and activate switches. Added mechanic for climbing on certain walls Added souls, which will be used as currency Added Spirit Helmet room, which can be accessed upon death Doubled the size of all my sprites to 64圆4 Planned out the story, plot twists, and bosses.
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